Welcome to Dreamboat. I'm Ray McClure. I recently updated the company name to commemorate the vivid dreams I have been having. Like art, they sometimes reveal meaning in the connection of seemingly unrelated concepts. "Dreamboat" refers to an object of attraction and a voyage through the subliminal: the realm of new ideas.
3D and audio experiences and installations using Three.js and the Web Audio API are what keep me busy, but lately I have been making eyes at the fashion world with new concepts for interactive catalogs and lookbooks. I'm also very excited for virtual reality following my Oculus piece at the Gray Area Theater and began digging into Unreal Engine.
I am always looking to share ideas or chat about the future!
Reading sci-fi? Listening to experimental music or techno? Into synthesizers? What's good? Lets talk.
Email me: firstname.lastname@example.org.
Follow me on Twitter: @rayreadyray.
You can also find me participating in the Cultural Incubator Program at the Gray Area Theater.
Desktop and mobile versions of the Constellation "video sculpture" by Marco Brambilla for Samsung's Next Is Now campaign, developed with Gray Area Foundation for the Arts and Caviar Digital.
Contribution: WebGL, GLSL, Web Audio API, mobile and desktop adaptation
Osk Studio promotion site for the movie Gone Girl. Participants submit text or audio answers to the question "What do you hide from the one you love?".
Contribution: WebGL, GLSL, Web Audio API
808 Cube combines the Roland 808 drum machine with the Rubik's Cube. 808 Cube is part of the Chrome Cube Lab and built with some friends from Google.
Contribution: Concept, audio production, JS, Web Audio API
In the book Mastering OpenCV with Practical Computer Vision Projects, Daniel Lélis Baggio thanks God for "the opportunity of working with computer vision." and the "wonderful algorithms He has created for us to see". An array of cameras, virtual reality, and audio hardware creates a monument to the bonding of human and computer senses.Location:
Another collaboration with graphic designer Superdeux. PollySynth is a multiplayer polyphonic synthesizer.
Synthesizer voices are visualized as members of the PollySynth gang. Players fly these guys around and create audio havoc by loading a website on their mobile and playing with the controls. Spatial audio effects add to the fun as characters zoom by.
Featured as part of graphic designer Superdeux's gallery show “I Wish I Could Talk”. Participants interact with shapes by moving in front of an XBox Kinect. Also featured during normal cafe hours interacting with customers as they move throughout the cafe.
Sounds recorded from a modular synthesizer fly around in 3D space. A vertex and fragment shader displace and tint a sphere according to the proximity and amplitude of the sounds. An abuse of the Doppler effect pitches the sounds in an extreme way. The title of this demo is also a homage to certain industrial music pioneers.
The Web Audio Doppler effect has been depracated in Chrome, please use Firefox or Safari.
Any army of video sprites march toward the camera. Juxtaposing dancing girls with clips of a preachers sermon, attempting to see how many video textures can be populated by video elements. Here, as many as 18 videos are used simultaneously. Simple rules for transparency in the shader allowed easy but effective masking. Used as visuals for a cult themed club night.
This demo attempts to re-create the effect of a painting that is being smeared or dripping. This shader offsets a diffuse map with a height map as resistance, feeding the result back into itself. Used as visuals for a cult themed club night.